Spiritsurge ACT 2 Update!
Well, it’s about time since the last update for this game happened!
This update has been slowly building its way throughout the beginning of the year, and has finally reached its culmination for the current two acts of Spiritsurge.
Tone-wise, this second act of the game is a little bit darker than the first act’s premise, so be warned.
This update personally has been a mixed bag for me progress wise, some days I would be able to get plenty of assets and progress done, while other days I struggled just planning things out. Mostly due to a mixture of issues regarding crappy infrastructure problems combined with one of the most annoying academic semesters I’ve had the misfortune to deal with.
Luckily, I feel now that I’m mostly done with this section (Act1 +Act 2) of the game, I’m going to be able to work more freely on open areas that are less of a hassle to design around, hopefully leading to more progress and content in the game. Act 3 is planned to be much more streamlined and open compared to the first two acts which I consider to be the ‘training wheels’ segment of the game.
Even still, much more work is to be done with this game. The biggest current problem is the lack of any original music tracks to help give Spiritsurge an even bigger sense of itself, which I’m planning on fixing by getting in contact with other composers to help with. Speaking of networking, I also plan on taking the development team from a solo project into an actual development team with multiple partners. I’m hopeful that with this newest release of this Spiritsurge update, I’ll be able to garner a bigger support from others that would enjoy to help assist me in making this game. I definitely want to make that grow as much as I can as possible.
I can only hope that I’m able to create an experience that people will remember with this game. So, wish me luck on that dream of catching that lightning in a bottle!
Sincerely,
Crust
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Now, here’s a general changelog.
New Additions:
-4 new party members (6 in total atm)
-1 New Powerful boss.
-About 30 new individual enemies.
-New common weapons known as rings; function similar to bands that are focused on special attackers but instead focus on defense.
-3 new types of weapon groups not including rings.
-Some skills have been buffed or changed, such as Nathaniel’s Scorpion Punch dealing more Damage, or with Nathaniel’s stances operating much more differently than they did in the previous demo.
-Some skills are learned at different levels then than they were in the previous demo.
-Characters face portraits react to states/status effects in and out of battle.
-Running animations for party members.
-A few new states + Slightly modified state manual.
-Element icon on attacks to help specify the element of your skill, and if it deals physical/special damage.
Revisions/Edits:
-Nathaniel can equip bands and rings now for more ability to play as a tank/mage earlier.
-Brinell can equip rings to make up for her low defense and work as the main weapon for people that prefer cautious mind.
-New face icons for more characters.
-New improved sprites and designs for certain characters.
-Text SFX for some characters were changed to make them sound better, or added to characters that previously didn’t have a specific text SFX.
-Nerfed the "zoologists" critters in the northern school courtyard
-Made the Foxtrot fight trifle easier
-Reviewed text and removed typos. Also fixed up lines of dialog that were a little choppy.
Upcoming and planned stuff for the next act:
-6 new party members.
-Many more bosses, foes, and fiends to fell.
-More weapons, armors, and accessories to spice up the way you fight.
-An increase in exploration opportunities and more non-linear freedom to the player.
-Much more diverse areas and locations.
-Side areas galore.
-Quick Travel.
-Visiting a monastery.
-Meeting the local mayor.
-Assisting a mukbang food streamer.
-Fighting some martial artist experts.
-Learning new moves from beating said martial artist experts.
-Visiting a honey hot spring.
-Fields of Eggplants.
-Spelunking.
-Worms.
Files
Get SpiritSurge
SpiritSurge
After 5000 Years, Conterra's biggest threat has returned.
Status | In development |
Author | Crustsato |
Genre | Role Playing, Adventure |
Tags | RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- SpiritSurge V. 0.47Nov 19, 2022
- 0.46 Update!Aug 30, 2022
- 0.44 Update LogMar 18, 2022
- 0.413 BugfixOct 15, 2021
- 0.412 bug fixOct 14, 2021
- Proof of Concept IntroductionDec 20, 2020
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